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PlayStation Store to Lose Movie and TV Purchases and Rentals

PlayStation Store to Lose Movie and TV Purchases and Rentals

PlayStation Store to Lose Movie and TV Purchases and Rentals <h1>MUO</h1> <h1>PlayStation Store to Lose Movie and TV Purchases and Rentals</h1> Sony says the decision marks a shift in how PlayStation owners are absorbing TV and movie content. PlayStation owners who use the PlayStation Store to meet their movie and TV needs will find that feature snatched away from them in 2021. <h2> PlayStation Store to Discontinue Movie and TV Content</h2> According to a post on the , Sony has reached the decision to cease providing TV and movie rentals and purchases through the PlayStation Store. The blog post states that Sony has "decided to no longer offer movie and TV purchases and rentals through PlayStation Store as of August 31, 2021." So, there will be no more rentals or purchases as we head into September 2021. <h2> Why Is Sony Discontinuing PS Store TV Movie Rentals and Purchases </h2> According to the blog post: At SIE, we strive to provide the best entertainment experience for PlayStation fans, and that means evolving our offerings as customer needs change. We’ve seen tremendous growth from PlayStation fans using subscription-based and ad-based entertainment streaming services on our consoles. We have seen that subscription-based streaming services have become more popular in general, not just on consoles. Sony, though, seems quite invested in this model. We know this as it is offering an extended trial period of Funimation, the popular anime streaming app, during the rekindled Play At Home scheme. With this in mind, it makes sense that Sony is concentrating on providing space for subscription services, rather than curate its own content. <h2> Will You Lose Your Purchased Movies or TV Series </h2> The answer is no. Here's what Sony says: When this change takes effect, users can still access movie and TV content they have purchased through PlayStation Store for on-demand playback on their PS4, PS5 and mobile devices. So you can still access the content you purchased. <h2> What Will Replace PS Store TV and Movie Content </h2> Right now, Sony has said nothing specific, other than it is going to concentrate on ad- and subscription-based services. Funimation being one such streaming service. In the meantime, you can sign up to try one of these streaming services to see what they offer. If you choose Funimation, remember to wait until the extended trial is available on Play At Home. <h3> </h3> <h3> </h3> <h3> </h3>

Davante Adams Benefits Off Whopping $575 000 Sale of 2019 Purchase in De Pere Wisconsin

Davante Adams Benefits Off Whopping $575 000 Sale of 2019 Purchase in De Pere Wisconsin

Davante Adams Benefits Off Whopping $575 000 Sale of 2019 Purchase in De Pere Wisconsin - EssentiallySportsAmerica&#x27;s Favorites Trending in U.S.A.<h1>Davante Adams Benefits Off Whopping $575 000 Sale of 2019 Purchase in De Pere Wisconsin</h1>Published 06/30/2022, 10:42 AM EDTBy Davante Adams has a list of prized possessions and just sold off one of his most precious ones. The former Packers’ WR recently sold his house in De Pere, Wisconsin, after purchasing it in April 2019. He made a whopping profit of $145,750 after closing the deal in June 2022. Initially, the Raiders’ WR bought the house for $429,250, and the housing market’s appraisal in the US came as a boon for him. ADVERTISEMENT Article continues below this ad Although it was not listed publicly, Adams sold it for $575,000, per the Brown County records. After that, he made a private sale of his 256 Shelly Lane house in De Pere. ADVERTISEMENT Article continues below this ad Davante’s De Pere house has four bedrooms and three and a half bathrooms. It is a -built 3436 feet house with three-car garages and a fenced yard. After the trade, he decided to sell his Wisconsin house. Reportedly, he has bought a house in , right next to his college friend and Raiders’ QB, Derek Carr.Oct 10, 2021; Cincinnati, Ohio, USA; Green Bay Packers wide receiver Davante Adams (17) catches a pass against Cincinnati Bengals safety Jessie Bates III (30) in the second half at Paul Brown Stadium. Mandatory Credit: Katie Stratman-USA TODAY Sports Reuters As he bought the house in Vegas, Adams includes another gem in his collection of exquisite items. The WR also bought a beast SUV recently. His college friend Carr promised to buy a car for him if he joined the . <h2>What does Davante Adams drive and what was his say on Carr s promise </h2> After Derek Carr made him a promise, Adams sure would hope that he would act upon it. Adams , “I need everybody to make sure they keep bringing it up. I’ve been feeling like, really Ferrarish lately.” Although the WR would love to have a Ferrari, he an SUV, Lamborghini Urus. ADVERTISEMENT Article continues below this ad In July 2021, he bought the SUV at a base price of $220,000. However, money is not an issue for the star WR as he made over $58 million in the last year of his contract with the Packers in 2021. The Urus is one of the most prized possessions in his collection.GREEN BAY, WISCONSIN – JANUARY 16: Davante Adams #17 of the Green Bay Packers celebrates defeating the Los Angeles Rams 32-18 in the NFC Divisional Playoff game at Lambeau Field on January 16, 2021 in Green Bay, Wisconsin. (Photo by Stacy Revere/Getty Images) Apart from the luxury SUV, he owns a string of homes, and with his recent purchase in Vegas, he adds another gem to the list. ADVERTISEMENT Article continues below this ad Watch This Story: <h3>SHARE THIS ARTICLE </h3>ADVERTISEMENT Ayush Jha 261 articlesAyush Jha is an NFL author at EssentiallySports. He is a current graduate of the University of Delhi and has worked on publishing academic research in the past. To fulfill his enthusiasm for covering sports, he started following the NFL and developed a keen interest.Please enable JavaScript to view the ADVERTISEMENT ADVERTISEMENT <h1>EDITORS&#x27 PICK</h1> <h3>More from ES</h3> <h3>Connect With Us</h3> <h3>General</h3> <h3>Legal</h3> Full Spectrum Services LLP 2022 All Rights Reserved

EA Completes Its Expensive Purchase of Codemasters

EA Completes Its Expensive Purchase of Codemasters

EA Completes Its Expensive Purchase of Codemasters <h1>MUO</h1> <h1>EA Completes Its Expensive Purchase of Codemasters</h1> EA beat rivals Take-Two Interactive to secure the buyout of the racing game developer. It has finally happened: Electronic Arts has won the race to purchase the popular driving title developer, Codemasters. <h2> EA Buys Codemasters</h2> After a tug of war that has gone on for several months, EA emerges the victor as it snatches Codemasters from the hands of Take-Two Interactive. , but that purchase failed when EA showed up with the credit card. Instead, the brand behind some of the biggest sports franchises has just netted Codemasters for a cool $1.2 billion. This opens up EA's catalog of sporting titles to include racing games, too; something that we're sure EA is incredibly excited about. <h2> What Does the EA Buyout Mean for Codemasters </h2> Well, obviously this is significant news for Codemasters and EA. It means that EA takes ownership of Codemasters current intellectual property, so franchises like DIRT and the Formula One games, for example. Electronic Arts and Codemasters released a joint statement on , with both seeming suitably buoyant. Gerhard Florin, Codemasters' Chair, said: Electronic Arts and Codemasters have a shared ambition to lead the video game racing category. The Board of Codemasters firmly believes the company would benefit from EA’s knowledge, resources, and extensive global scale—both overall and specifically within the racing sector. We feel this union would provide an exciting and prosperous future for Codemasters, allowing our teams to create, launch and service bigger and better games to an extremely passionate audience. Andrew Wilson, CEO of EA, is full of praise for Codemasters: We believe there is a deeply compelling opportunity in bringing together Codemasters and Electronic Arts to create amazing and innovative new racing games for fans. Our industry is growing, the racing category is growing, and together we will be positioned to lead in a new era of racing entertainment. We have admired Codemasters’ creative talent and high-quality games for many years. He goes on to state how well he sees the partnership working out, from both perspectives: With the full leverage of EA’s technology, platform expertise, and global reach, this combination will allow us to grow our existing franchises and deliver more industry-defining racing experiences to a global fan base. We are pleased that both our Boards of Directors are recommending this transaction, and we look forward to welcoming such an exciting and talented team to the Electronic Arts family. So, everything seems to have gone down well on both sides of the camp. Codemasters will benefit from having EA at the helm, driving future titles forward with the knowledge it has amassed since 1982. Likewise, EA will benefit from a significantly larger game library, alongside the opportunity to develop and publish titles from a wide range of some of the world's most popular racing franchises. <h2> Have We Entered an Age of Takeovers </h2> What with Microsoft's Bethesda buyout and now EA grabbing Codemasters, what does this spell for other game developers. There are only so many of them, and this buyout behavior could lead to monopolies in the game development and publishing industry. Right now, everything looks fine, though. EA will continue to release games for PC and console. Only this time with the bonus of Codemasters titles (which will be music to the ears of EA Play subscribers). <h3> </h3> <h3> </h3> <h3> </h3>

Weirdness Purchase This quot Nintendo Dolphin Prototype Console quot at Your Own Risk

Weirdness Purchase This quot Nintendo Dolphin Prototype Console quot at Your Own Risk

Weirdness: Purchase This &quot;Nintendo Dolphin Prototype Console&quot; at Your Own Risk Nintendo Life <h1></h1> Ever wanted to own a Nintendo development kit? by Share: Of course you have. Before your very eyes is an elusive and very rare development kit for Nintendo’s sixth generation console - the Nintendo GameCube. Also codenamed "Project Dolphin" back in the day. An eBay seller from Canada, who has been a member of the site since 2005 and has a user rating of 100%, has currently got this purple hardware up on a sale page for 4+ days going for US$276.00, at the time of writing. The seller is willing to ship to Canada, USA, and Mexico, but nowhere else. Moving along to the finer details, the item is listed as “Used" - having signs of cosmetic wear - and was once, "used to make games for Gamecube." Despite this past life, the seller assures potential buyers the product is still fully operational, and functioning as intended. If you want to get your hands on this extremely rare piece of kit, head over to the sale page now and check it out for yourself. For any doubters, the seller has attached and photographed a few extra bits of information about the system: Nintendo Dolphin Prototype Console NPDP-GDEV. There is also a sticker shown, listing the system as, "Confidential Property of Nintendo", with resale prohibited. If you do bite, be careful, because it cannot be guaranteed that it’ll be a smooth or safe transaction. According to the sale page it’s also, "Paypal only", with, "no return or refund." Let us know what you think in the comments below. Thanks to Steve for the tip. Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our for more information. [source ] Share: About When he’s not paying off a loan to Tom Nook, Liam likes to report on the latest Nintendo news and admire his library of video games. His favourite Nintendo character used to be a guitar-playing dog, but nowadays he prefers to hang out with Judd the cat. Comments ) Sheesh, I never would have thought a gamecube prototype would look like..THAT awesome! too bad i dont have any money for it ^^ .My question is if its suppose to be Nintendo's and resale is prohibited will they go after the seller? Update: Ubisoft found out about this and delayed all games for it so it could release the titles on the development kits of the PS2 and original Xbox. Eh, can't buy it. I'm in the UK. I think it is legal to buy, I see Genesis games with the &quot;Not for Resale&quot; label on them all the time on eBay. technically your not allowed to resell any game or system you buy it says so in every instruction book you get with them (because you only technically buy a license for the game not the game itself hence why downloading copies is illegal), but most of the time it's not a problem because when you sell a game you could call it a license transfer from you to the buyer Paypal actually always gives you the option to return your money if you end up not receiving your purchase or if the purchase is faulty, even if the seller himself doesn't want to give money back. This is the ultimate 'conversation piece' for any Nintendo collector. That thing would look reeeeal nice parked next to my GameCube. You can use a credit card and a new account and do a chargeback if you need to. (Better to avoid doing one if you can). this is news??? Nice, looks…weird. Ebay has buyers' protection, even if it didn't work, you would get a refund. That doesn't look like a prototype to me it looks like a piece of development equipment. When you work on GC games back in the day you had a large box like that and the games went onto these huge plastic boxes with a handle on the end that plugged into that jack. In turn you'd take it to a maroon colored looking gamecube that would read those portable drives to play the game. I guess the theory was it would be cheaper in the long run than buying a bunch of discs, and it would be more stable and quicker. I worked for MIdway in San Diego back throughout 2001 and through 2002 and ended up using this device as I was on the team that did Defender, plus I had helped out also with NHL Hitz 2002 and Gauntlet on the hardware on the side. it was more to test and make the games before the final design iirc As was stated above, this isn't a prototype, just a devkit. You should probably fix the article. Oh wow, the Gamecube has been my main console for collecting and overall is probably my favorite console of all time. To have that would be like my Holy Grail I guess xD I'd rather have a Panasonic Q though. I do hope someone gives that prototype a good home. I enjoy reading these insights, thanks for taking the time to explain! Console development sure has gotten a lot more straight forward. that nintendo dolphin logo is adorable I do think this is a prototype. That's why it's called Dolphin instead of GameCube. Otherwise it would be a "GameCube devkit". Just a thought. I'm sure it also served as a devkit, a prototype one maybe. Come to think of it, every prototype system would be a devkit...would it not? No. Devkits are made before the console release. It's the same reason the Wii devkits say Revolution. <br />Gotcha. Oh. The no resale thing had being printed on a tons of things, it really makes no difference. If people wants to resale it, they will since the original company doesn't had ownership of them anymore. Here's some examples: And I'm sure there are lots more too, thing is these stuffs are rare and could go for a lot of bucks if they are still in working condition though I'm not sure why the original Sonic the Hedgehog game can't be for resale as it wasn't a rare game, probably had some feature in it that are exclusive to this version perhaps, I'm not really sure. These proves that resale of rare items are legal as long as the item isn't stolen. Yes I did, the last credited project I did. Worked as a backup on the team, evaluated technical requirements by Nintendo for standard naming, button/icon and save procedures. I also created the secondary control setup C and D on there which is annoying it wasnt primary as the lazies at Midway were happy to leave the game with no way to strafe and fire like on ps2 and xbox, and I went around them through email to the developer and submitting a hybrid starfox64/turok inspired control scheme that allowed it to be done. Never play Defender with the defaults as its incomplete. NFR on games just means it was a pack-in deal or that it was a demo kiosk game that is complete as partials are labeled as demo usually. This isnt 100% but covers most. I have a NFR GBA Mario Golf, its 100% normal with that on the label so it was at a retail stand somewhere before. Internally the GC remained in coding the dolphin. Publicly it is aswell as all product codes on the system, controllers, and the rest are DOL-### not GCN or NGC-###. The cube itself I think would be DOL-001 on the label o the bottom of the system. Found another one!!! I have the blue box, and the purple GameCube bit. Do you know anybody who is interested in this kind of thing or the best place to get a valuation?<br /> Thanks Im selling one right here on auction. Leave A Comment Hold on there, you need to to post a comment... <h2>Related Articles</h2> Put it on ice Graft from the past Electrifying! Coming 'Thanksgiving 2022' Music Revolution

Investor Wants Nintendo To Create Mobile Titles With Game Altering In App Purchases

Investor Wants Nintendo To Create Mobile Titles With Game Altering In App Purchases

Investor Wants Nintendo To Create Mobile Titles With Game-Altering In-App Purchases Nintendo Life <h1></h1> "Just think of paying 99 cents just to get Mario to jump a little higher" by Share: Please understand, Nintendo on bringing its library of games to mobile right now — company president Satoru Iwata has been pretty firm on that point. However, Nintendo is an organisation which has shareholders, and that means it constantly faces pressure from these parties to make as much cash as possible — and to many investors, Iwata is ignoring the potential goldmine that is mobile and tablet gaming. Seth Fischer — manager of a hedge fund that owns shares in Nintendo — is one of those people. He's penned a letter to the Nintendo president which outlines what he feels the Japanese company should do, and the has had a peek at it: We believe Nintendo can create very profitable games based on in-game revenue models with the right development team. The same people who spent hours playing Super Mario, Donkey Kong, and Legend of Zelda as children are now a demographic whose engagement on the smartphone is valued by the market at well over $100 billion. Possibly the most eye-opening quote is the one which suggests that Fischer doesn't play games all that much: Just think of paying 99 cents just to get Mario to jump a little higher. While Nintendo embracing new ways of earning cash — and are proof of that — it is taking these steps on its own platforms, and not on smartphones and tablets — which is what investors like Fischer want to see. Fischer's comments are on shaky ground — we'd like to think that no Nintendo gamer worth their salt would ever want to pay to gain an advantage in a game — but Iwata will certainly be feeling pressure from other investors to expand Nintendo's business into other sectors. What are your thoughts on this topic? Let us know with a comment. [source ] Share: About Damien has over a decade of professional writing experience under his belt, as well as a repulsively hairy belly. Rumours that he turned down a role in The Hobbit to work on Nintendo Life are, to the best of our knowledge, completely and utterly unfounded. Comments ) I guess this is why Nintendo wanted its stocks back. So 99 cents to play as Luigi? As stupidd as the people who run Nintendo are, I don't think they're THAT stupid to do something like this. No. Lord no. Stuff like that will be the death of gaming. lol, nice one ^^ But in all honesty, this sounds like the most horrible idea. IAPs are terrible most of the time, but thinking of such a microtranscation is just painful. I am all in for Nintendo's mobile games, but please not something as disgusting as this. "Just think of paying 99 cents just to get Mario to jump a little higher" This is EXACTLY why I NEVER want to see complete and utter c***s like this EVER have a say in the running of a company like Nintendo. Nintendo has in the last couple of generations created enough disappointed and frustrated once huge fans as it is imo, speaking from personal experience, and this would ultimately just make people like me hate the company. There's some potential in taking advantage of the mobile space and there's some genuinely good ways Nintendo could go about it but this is just the ENTIRELY wrong way to do it. Guys like this need to just f**k off and wriggle back into the dirt. Once Nintendo starts to take advice from hedge fund managers they are truly doomed. Thankfully that will never happen. Is this guy Dr. Evil? &quot;We will assume that people want to play Mario with touch input, and are perfectly willing to actually pay for the ability to jump higher. I value this market at... ONE HUNDRED BILLION DOLLARS.&quot; /pinkytomouth.jpg I don't understand why anyone would suggest stuff like that, its silly and shows the huge problem that plagues the mobile games industry. I'm still surprised they want Nintendo to go Mobile by putting stuff on Android or iOS though. Okay my 3DS is really rubbish at multitasking but its the better option for games considering I find gamepad accessories with tablets bothersome and pointless. I like smart phone games, when they're Angry Birds and the like. But shoe horning everything into them and adding in app purchases to &quot;make Mario jump higher&quot; is just despicable. I would never pay £1 to 'cheat' like that, it's just pure greed. As soon as Nintendo goes down that path of thinking it will be the end. Mario is just fine on Nintendo platforms, if you want to play Mario and Zelda etc, then BUY A BLOODY NINTENDO SYSTEM YOU CHEAP SKATES. I,m 40 played games for a loooooooong time and I hate playing any game on smartphone iPad that Need a virtual pad. There is profit and Great games to be found in that market, games designed around Touch screen only, im not against nintendo going into that market I can even forsee a crossover with games coming to both smartphone and nintendo platforms The smartphone game beving a free to play titel with no purchase but used as advertisment to by the nintendo system 3DS sale will stuck and die instantly,after that bb to Nintendo. I'm really looking forward to when the smartphone/tablet fad dies out. Of course, for that to happen, something even worse has to come around. Lol Luigi is 15$ not 1$ What a scumbag. Mobile gaming just attracts the cream of the crop doesn't it? I HATE playing games on my smartphone! I have some well rated titles too and as much as I tried, the touch screen does not work! I also rarely get in-game upgrades because of one bad experience. N.O.V.A. was one such purchase, and when I bought the unlock for the game, it never registered. I contacted the developer's customer support line and they said to uninstall and re-install, but I still got stuck in the same area and couldn't move forward. Still, the touch screen is not accurate enough for any action game, at least not for most of us with big hands or fat fingers. Fast reflexes require accurate and responsive controls and touch screens are not capable of it. Additionally I would feel that MY investment in Nintendo was diminished if I started seeing people play games like Super Mario 64 or Luigi's Mansion on their smartphones. Let them have Fruit Ninja or Angry Birds, the fact that so many great games are ONLY available on Nintendo hardware adds to their value. Additionally, the popularity of the 3DS is proof that people would rather have a dedicated portable gaming machine. I'm glad I can play Zelda or Metroid on my 3DS, not only because they look fantastic, but I can get calls and texts on my phone without interrupting my game. Sure there's money to be made for everything popular, but it doesn't necessarily make it right. Need I remind anyone what fossil fuels are doing this planet? Ultimately I think Nintendo needs to stay out of the mobile arena because it's for losers who are bored while riding on the train or the bus, not for serious gamers who take value in their game collections, their hardware or the legacy that the likes of Nintendo has created for us all. Tablets are a little closer to quality, but still the controls are an issue, and for a device intended for reading books and balancing your checkbook, playing Nintendo games on it would feel like eating Kobe steak on a paper plate. People like this would sooner see a company go under as long as they can wring enough money out of the bloated corpse before moving on to the next host. The same thing happened with Runescape - a game I used to love. Yes, the motions were set in place as early as 2005, but nowadays, the game is run by money men. You have the opportunity to pay for items you would normally have earned through your own hard work with real world money - every aspect of the game is geared towards prising more money from your wallet. And now Square Enix have announced a new &quot;free to play&quot; iOS (we'll see how that goes!) iteration of Secret of Mana. The games industry is going to crash so hard. It has to be inevitable if this is the only way (paying to make Mario jump higher, for example) to make enough profit. 99¢ to make items actually come out of the ? Blocks <br />99¢ to make the run button work<br />Just squeeze all the pennies from those mobile gaming suckers, Iwata-San. Forget this &quot;game experience&quot; crap, make us rich again! Please let the smartphone/tablet &quot;gaming&quot; fad DIE ALREADY! I hate playing those stupid 5 min time killers, sorry to all who enjoy gaming on those devices but Its really not my cup of tea, I take my 3DS XL almost every where, even to work, just so I can play during my break. 1. I wouldn't say that would work at all!, now sure there might be some people who don't know about the game so they would buy it but lots of people who wanted to play old games got emulators on their phone, there are free emulators and good paid emulators that can play a variety of games under $5<br />2. people might want to support Nintendo by buying the game....but microtransactions is a no go or shouldn't need to be. Somebody must have been living under a rock during the Dungeon Keeper fiasco. Mr. Fischer: screw off and die, please. The mobile app obsession with tricking children into in-game purchases will definitely be its downfall. I had a rule to delete anything that was pay2win on my phone and it means I no longer play anything on my phone. £0.99 for a Granary in the easiest Civ game I've ever played was the final straw. Gaming experience on a 3DS is way better than on any phone, but the truth is there is more people buying smartphones than game consoles. So, maybe the investors think games for Android or iOS will bring them more profit.<br />I just hope Nintendo don't start making games that have in-game purchases like most F2P games in my country, most of them are very bad. Sorry for bad English. Nintendo games belong on Nintendo systems. I have been a Nintendo fan since 1993 and if they were to do something like this, I would give up on the company. Playing a real game on a smart phone is incredibly hard because of limited controls and no tactile buttons. I downloaded that blatant rip off called Mole Kart and it had none of the tight controls from Mario Kart. They aren't gaming devices, they are phones. Games can be found on PC and consoles. &quot;Just think of paying 99 cents just to get Mario to jump a little higher&quot;<br />If this were to happen, I'd lose my faith in all things. But, I'm currently suffering through Champion's Road in 3D World and I've died so many times, that at this point I think I would be tempted to pay to have Mario re-spawn after a fall just so I could beat it. Investor doesn't know anything about videogames. Would anyone be offended if I said that after reading that 99 cent = higher jumping quote I had a small desire to replace his spinal column with a pick axe? There's seeking out new business and there's selling your morals, dignity and soul in order to scam people to the maximum extent. Stock Market crash, please, so we can put idiots like this out on the street begging for change. how about a full economic collapse on a bigger scale than 2008? Because that is on its way. That should knock Wall Street back a few pegs as well. I wonder how many stocks they have in mobile business. Those investors are brilliant! Rich people wanting more money are the best. Amazing! How about five dollars to play Rosalina? Why doesn't nintendo just make their own smartphone? Touch screen, buttons and analogue stick, eshop for all the games! Makes everyone happy! Think about it nintendo! How bout not It is? But 2008 was already horrible.. D: Burn that mofo! (Sorry but that's what I feel.) I don't see a problem when it's things like &quot;$2.99 for World 9&quot;. Making Mario jump higher is out of the question though. I'm sorry but 99¢ to make Mario jump higher? They could charge a penny, and I'd still laugh at people who bought it. So.. why is this newsworthy? Unless this a major shareholder, I don't see how the opinion of one shareholder matters, especially one this terrible. Pretty much this. It would be interesting to see Nintendo make new levels for the original Super Mario Bros., and that price for 4 all new levels would be reasonable. I would pay 99¢ to play as Luigi if he retained his Lost Levels physics, but I think NES Remix 2 is doing that with Super Luigi Bros. Thats what I was thinking. the whole gaming community is making fun of fischer at this point, even sony and microsoft fans<br /> quite funny, actually.. he just had to be drunk/high when writing this personally.. i hope Nintendo stays as far away from mobile gaming (smartphone, tablet etc.) as humanly possible... i prefer quality gaming.. i have no need for all this 99cent crap and i think we won't be seeing ANY nintendo games for smartphones in the near future...<br /> in march they'll release Pokemon Battle Trozei (Pokemon Link Battle in EU), a game which would be absolutely perfect for smartphones..<br /> if they won't even consider releasing such a game on smartphones.. i don't see them embracing mobile gaming anytime soon, which is a good thing! unless they decide to release the mobile version a few weeks/months after the 3DS version.. it would literally be the perfect game for smartphones, but i hope they won't do it! This entire idea is just as shallow as many practices in mobile gaming. They rely on stupid people to buy stupid extensions for stupid games.<br />And what this oh-so-great investor completely fails to realize is that mobile games are not a controllable market, and that these numbers refer to ALL in-app purchases (which are not only found in games).<br />The sheer thought that this monkey considers himself an expert and his idea a good strategy makes me cringe. A LOT! @Monkeh Unfortunately, he is (kinda). He's the manager of a shareholder fund, which is quite the influential position. But that only reinforces the fact that he doesn't know jack about the mobile OR gaming business at all. What the actual heck? There's no way Nintendo would go that direction! Nintendo titles only feel right on Nintendo platforms... I guess they forget that the 3ds IS &quot;mobile gaming&quot;... @SanderEvers <br />I understand what you're saying, but should nintendo not have made the wii u because they have to compete with sony and Microsoft? No! If the calls are for nintendo to release games on smartphones but they don't want to licence out their ip to other companies then surely the logical thing to do is make their own with all the nintendo magic? I wouldn't be calling them &quot;stupid&quot;... They've been in the business twice as long as you've been alive kid... Also, considering you fling the two words &quot;Nintendo fanboys&quot; around in a lot of your postings, that doesn't really fare well for your side of things in the intelligence department... &quot;Just think of paying 99 cents just to get Mario to jump a little higher.&quot; ........ This comment right here says it all. It's not like they're releasing VC games on the WiiU or 3ds anymore. Wouldn't hurt to release the same garbage they've given us but for the smart phone audiences. Let them enjoy a classic like Urban Champion... LMAO Investors should shut the hell up and stop thinking that because they buy stock for others they know how to run a business. @SanderEvers <br />You're kinda wrong on Android (see the new Nokia X) I understand Nintendo's position on why they do not want to go mobile. I for one don't want to play a traditional Mario game with virtual buttons. In the end, I think it would do more harm than good. The idea of having a loyal customer pay for a guy to go a little higher is utterly ridiculous. It should be enough to lose that idiot his job. I can also however see why these investors are wanting to see mobile Nintendo happen. There is a lot of money in it, and it is not going away anytime soon. If Nintendo were to choose to do this, the experience would need to be unique to the mobile experience much like Sonic Dash. I think the Wii Play or the Wii Party type games would work. They are short mini experiences that really aren't worth more than a couple of bucks. So I say, if they do go mobile, they need to completely separate those games from their current library of games. "Just think of paying 99 cents just to get Mario to jump a little higher."<br /> I wish people that weren't game designers - heck, how aren't familiar with game design - could just leave it be. Breaking a game's balance by slapping on some new gimmick to make money is ignorant. I hate investors; they don't even have knowledge of what they're even investing in. They simply look at the $ sign. I don't see the issue with Nintendo providing gaming experience that a tailor made to are smartphone/touch screen environment that all these devices share. Maybe a joint venture with Apple would be more their style providing a more unified hardware as well as software basis for their develoment efforts. What they should NOT do in ANY case is trade on their name and franchises and provide shovelware possibly even tainted with unbearable micro-transactions. Maybe, and that is a big mabye, in the very short term, this would create some profit, but ultimately it would hurt their reputation and their band badly and at that costly. Nintendo should be smart about this, but the thing that bugs me is that clearly Iwata lacks the kind of insight into this area that would be necessary to pull something like this succesfully. Sadly this is not the only area were is expertise seems to be falling short significantly =( The way I say it under current managment Nintendo would only manage to alienate their loyal customer base, esp. in regards to handhelds. So as things stand they should steer clear.<br /> Maybe Iwata realizes his own limited skillset and is honest enough about it to himself ^^ That would deserve at least some credit ... I guess. Here's what I to say about the matter.<br />[youtube:v79edUcUsB0] Gee I really hope Nintendo will be buying those shares back FAST They have the insight to have not done anything in that area yet. (Hopefully they never will other than maybe VC with their own controller). Cellphone gamers don't even know who Nintendo is. Heck, most Wii owners probably don't know who they are. Nintendo can't just jump over to mobile and start making tons of money. Unless they hit the jackpot with the next Mad Birds or Candy Crap Story they'll be just another of the many developers having mediocre success in that market. They won't. They already have an established brand. Square Enix / Sega / Konami / Capcom / Square Enix are doing well on mobile. (As can be seen by the fact that they are keeping putting stuff on it as opposed to putting stuff on the 3DS or Vita). Only Sega supports physical controls though. (Cannot matter to the others whether the games can be played properly or not). I've never been too opposed to Nintendo bringing at least a little something to mobile markets, but a suggestion like that is idiotic and degrading. People like him are the reason that Nintendo should go private. @B3ND3R &quot;Also, considering you fling the two words &quot;Nintendo fanboys&quot; around in a lot of your postings, that doesn't really fare well for your side of things in the intelligence department... &quot; ...Seriously? So paying 99 cents to turn mario into a luigi clone? well thats new lol. this again? I'm pretty sure that if Nintendo ever wanted or decided to port games on Smartphones, the industy will be a jeopardy. Think about it. Microsoft will probably sell off the Xbox brand, Sony would be the one who will be leading and then Nintendo will end up like Sega making quick money. Sony then will have no reason to be in the gaming biz because they are already in a big crisis so they'll end the Playstation Brand and then games will be dull with no charm, no point in playing and competition will be even more brutal because there are millions of games on the Smartphone devices. I think that this guy is onto something - I just don't agree with his example. Imagine that there was an app, related to Mario - either a minigame, or some kind of trivia thing or whatever, that if you played, would unlock something in a retail 3DS/Wii U game (this transaction could be free). It really helps Nintendo to capture the attention of the market that is looking for Nintendo (or knockoffs, of which there are many) on their smart devices. But the ey is to link it back to a console. If there was one glimpse of Nintendo on smartphones then you can kiss goodbye the underpowered 3DS.... Without seeming fanboyish, Iwata's statements at the last investor relations that they have a development crew to make 'small, interesting experiences' on smartphones is EXACTLY what I want. I want little time wasters that are free and stupid to take up 5 minutes of my day waiting between class or for the doctor, mvd, etc. Nintendo themes on all of these? Seriously, though, tempe run, candy crush, drawsomething, jetpack joyride... all of these would just seem fresh again if we had a nice Nintendo theme to them, getting us excited to come home and play some REAL video games. @memoryman3 If we get a Wii U with all the hardware built into the Gamepad I would be fine with that. (Presuming the stuff to run on a tablet supported a real controller). @memoryman3 - well that is why I would not have full games on smartphones - I really think Nintendo benefits from controlling their hardware the same way Apple does, and I like having buttons and Dpads and stuff I am happy about it too, but not due to the fact that i oppose it on principle but because they would have made a mess of it as things stand. Before anything can be done in regards to smartphone certain realities have to be recognized and confronted with due dilligence, part of it is the shrinking market for dedicated mobile gaming devices (just a fact I love my 3DS to death), the pricing structure and consumer mentality on smartphones. Also of course the change in interface and hardware power to name just a few.<br /> It would be a real challenge to provide the same level of quality and ingenuity on the limited interface of a smartphone without providing content that is constituting a direct competition to inhouse products like the 3DS and its successor. With that being said, I believe this would require nothing short of a giant leap for Nintendo, a leap that the current managment is neither willing to risk nor able to see through with any degree of confidence. With doesn't to s*** to solve the revenue issues Ninty'S facing today and in the long run. What matters is the games, the hardware is secondary. The introduction of microphones, gyrocontrols, dual-screen, parallax 3D and so on and so forth had little value for the gameplay itself, on the other hand the lack of physical buttons had a huge impact on smartphones and this is when hardware becomes relevant. All in all quite the conundrum. Buttons are not a problem any more. Sega supports them on both iOS and Android. (And you can use the 360 pad with Windows RT). Most of the time the rest seem to choose not to for whatever reason but that isn't the choice of Google or Apple. I really don't see that as a bad move (on Nintendo ever doing mobile games and apps; the "$0,99 for a jump" is just plain stupid, though), specially considering we are talking Japan here. Mobile gaming took over Japan and have an all different structure which is very well received by gamers over there. What you have to understand is that the videogame industry as a whole is a dinosaur. We are attached to systems that are 5-6 years behind smartphones and tablets, and we barely got into a new generation of consoles and we are already behind in technology. I think western gamers tend to be too conservative about games and consoles, but people has to move this thinking forward once for all. Not that we should move all into mobile altogether, but systems has to be renewed faster, not every year like phones, but in a 2-3 year cycle and be directly backwards compatible, as we have today on a iPhone or iPad, or like a PC, for example, where people with older and newer devices can play the same game within the performance of their systems. That way, if you buy tomb raider or batman on a console today, you will undoubtedly play it on the new system. We have to develop a mentality towards this model, which is a successful model elsewhere, why not with videogames? So, I hardly doubt that Nintendo would hurt itself by doing games for a mobile market, it would only to be dedicated games and apps, different from those they offer on 3DS and Wii U or any future system they come up with. Gaming and gamers has to evolve, simple as that. And Nintendo can be a heck of a good start to change it for good. I just don't get why people think Nintendo should move on to smartphones... Really, it's just a dumb idea. They should rather think through their next handheld console release. Get better internet and web browser, maybe 4G. They need to reach tablet buyers. If they could make people consider their handheld as an option for a tablet, it would be a win for Nintendo. This guy is a vintage idiot, This shareholder is a classic suit moron and I'm so glad he's not a majority shareholder. The only time Nintendo &quot;needs&quot; to make and sell mobile phone tailored games is when they no longer feel they can succeed at selling hardware. And that day's not coming for awhile if ever. .99 cents for Mario to jump higher is a terrible, idiotic suggestion and this moron should be banned from meetings and have his function reduced to shutting the f$$$ up and only receiving quarterly/yearly financial statements Sega tried this already with Sonic Dash on iOs which has in-app purchases and I'm sure that any income ever received from that game pales in comparison to any Sonic game offered for more $$ currently available on Xbox Live, PSN network or Nintendo eShop. Any mobile phone marketing strategy implemented by Nintendo should be to advertise their software on their own hardware and they are already aware of this. Playing the numbers game I'd say little else matters except Android and iOS, so there is that. There has been some change lately in terms of "control"-options hardwarewise. I haven't tried it myself but from what I hear these devices a quite a bit clunky and also expensive, also the building quality has been critized on occasion. But in more general terms, I don't see many people buying into these devices since they mess up the formfactor of for e.g. my iphone pretty bad, so bad that it'S not really viable anymore to carry them in a pocket. Personally I'm not used to carrying my handhelds in my pocket anyways, but my iPhone ? There have too be some damn good games on it before I shell out the money for a controller-addon and before I'm putting it in a extra bag. I know I said I wasn't against mobile gaming earlier, but this is certainly an exception. On the one hand, he's an investor, so it's kind of understandable that he would be thinking with his wallet, but still, it's that line of thinking - the idea of Nickle and diming people without even thinking about the end user, the focus on making a quick buck without thinking about the consequences of those actions - is going to bring down society someday. People simply can't be selfish forever. wrote: <br />&quot;I just don't get why people think Nintendo should move on to smartphones... &quot; Several reasons, (all of them bad)Nintendoom: People want Nintendo to fail...so they repeat these phrases that video games media drill into their heads, like &quot;Nintendo should make smart phone games&quot; or &quot;Nintendo needs to go third party&quot;.Everyone is a market analyst: Everyone pretends to understand the market, but few actually do...especially the actual analysts who are frequently more wrong then right.casuals/blue ocean: This one is partly Nintendo's fault. The great success of the Wii and the DS proved to others they there is a market for this stuff...only problem is that Nintendo was unable to walk that fine line between being cheap, and easily accessible for the mass market and still appeal to the core demographic of teenage boys looking for violent fantasy fulfillment.impatience and over-reaction: The video game industry has gotten pretty bloated and hyper competitive. We are seeing many of the big &quot;triple A&quot; studios falling apart (Irrational games the latest) because these games are getting so expensive, that only the mega-hits are able to sustain their developers and publishers from installment to installment. - So what's this got to do with impatience? Well, these trends, like all others will end...and Nintendo has a long history of surviving and beating out better funded, more aggressive competition. They simply don't need to ruin the legacy of Nintendo with shameless microtransaction-hell mobile games. What an awful idea. I hate where gaming is going. I'm starting to grow tired of it as of late and only really play very very few series now (DK, Zelda, Mario). <br />...you crazy, rich b*****d! I just want premium quality hardware Nintendo doesn't want to make it. (Maybe they could let Panasonic do it. Same software but just nice quality.) Every stock owner SHOULD want Nintendo make smartphone games. Every gamer or someone interested in the long term success of Nintendo should be against it. Nintendo's stock would SKYROCKET, at least temporarily, if they announced they were making smartphone games, and as a stock owner, that's the time to sell. As someone who grew up on video games, I can't even play typically popular smartphone games because of how idiotically simple most of them are. I demand more sustenance from my games. In other words, this guy doesn't understand quality game design at all. His comments sound like insults to me. Really? Really?? I'm sorry but If anyone found out I was paying even IN GAME coins to make Mario jump higher, I'd be teased to no end. Much less real money! You literally took exactly what has been stewing in my head for months, and said out loud for everyone to hear. Thank you sir! I think Mr. Fischer needs his &quot;Man Card&quot; confiscated. This guy is literally a terrible human being, I have to find this guy's dealer, because he's smoking some pretty good stuff for thinking that. Picture Clash of Clans made by Nintendo set in Hyrule. Why not? &quot;Just think of paying 99 cents just to get Mario to jump a little higher.&quot; That is literally the worst thing I can think of to put in a Nintendo game. Well, next to random tripping. Guys, I just realized: For $1.99, we could make Metroid crawl! &quot;Just think of paying 99 cents to make Mario jump a little higher&quot;<br />[pukes all of his internal organs] &quot;Just think of paying 99 cents to make Mario jump a little higher&quot; I umm... yeah... I just... right... what do you say to this? No! Bad! (Swats hand with ruler) Leave Mario alone! Don't make me get the broom! "Just think of paying 99 cents to make Mario jump a little higher"<br /> How about pay 5$ / € and get the full game, no questions asked.<br /> How about just making a game and not a pay2play puzzle ? And why in everything that is holy is everyone almost BEGING nintendo to come to their beloved phones ? I thought nintendo was this kids company that only makes one game over and over ? Why is the demand so high then ?<br /> Could it be that ths generation simply doesnt know what exclusive titles are anymore ?<br /> Please watch the profanity — TBD <br />saves image, lol Oy, Considering that Nintendo is the only one of the big three with a solid future. Nintendo knows it will struggle with the Wii U but the 3DS will help ease that pain. Sony seems to be held up entirely by Sony Computer Entertainment at the moment. Microsoft seems to not even know if they want to keep the Xbox Division open, closed, or sell it. Please explain why posting an image with ILEGAL ACTS is a fun way of describing this whole &quot;Nintendo should go mobile&quot; move? Using an emulator to play zelda on a mobile phone is still piracy, no matter what people think, and you guys should not encourage that. Next time, try using a 3DS instead, because that's the legal option. .... and this is exactly why Nintendo needs to go private again. @NintendoDolphin goes on a Nintendo site and refers to everyone on here as a fanboy... Certainly high class if you ask me. you and me, I feel like you understand exactly what nintendo needs to do to properly enter the smartphone sector without losing the quality or the value of its own IPs or hardware, a endless runner mario game for example, one built like Mario galaxy while he is flying in space, another one like 3D world, similar to Sonic Dash, with power classic power ups while constantly moving forward, and one built like classic 2D 8bit mario, sidescrolling endlessly similar to the chase stages in NSMBU, again with power ups from the games. @B3ND3R I was talking about the intelligence insult. B/ XD And again I say: XD. Now for some Smash... This guy is a total derpydupiddummy... Let's refrain from using that word as it's offensive in some areas -Lz I think the way Nintendo should handle their mobile strategy is to make tiny games with or without their main IPs used, probably shouldn't use your IPs and make up new ones just to make it a little interesting but if Nintendo could create a killer app that was 100% free and that got a ton of advertising Nintendo could make $50,000 a day like the creator of Flappy Bird or more off something that barely costed them much money. Of course it shouldn't be mediocre nor should it have micro-transactions like, " Oh you died, wait five hours or pay $2 for instant lives!" that's definitely a bad idea. I'm sure people would still pay but, I feel that it's dirty and annoying, so it should be 100% profits off of ads. Though you guys are being way too harsh to that investor, first off I doubt Nintendo would listen and second even if you disagree with him you don't need to tell him to die and use other vulgar words. I don't agree either but telling him to die is crossing the line. By the way I'm not all for Nintendo doing mobile games either, they're best on Nintendo's hardware but they could assign a team that's not really working on major IPs to make mobile games if they do decide on that way so then you don't have to feel like Nintendo actually made them. Just my opinions though. I like those ideas. One, they will be exposing the characters to a new medium. Two, it opens up a new stream of income without cannibalizing the games these characters were built on. They could look at some of the old Game &amp; Watch titles, update the graphics, and put them all on iOS or tablets. A second party could do any of this, and they wouldn't have to tie up any of their manpower. There is a lot they can do, but in the end, these are their properties. The will ultimately do what they want. I will except it either way. I love my Wii U. I understand that there is not an over abundance of quality third party titles, but the first party stuff is spot on. There has been enough of that coupled with Infinity and Skylanders to keep my children and myself entertained. It also seems to be picking up plenty of steam from the Indie side. The cancerous mass that is smartphone &quot;gamimg&quot; crap again?! How about NO! You want to play Nintendo stuff/games, buy a 3DS or a Wii U or stick to your cancer apps Cheapskates... Ugh. No. Just... No. Lol, this is exactly what you DONT do. Just imagine, someone intends on buying a 3ds JUST FOR the virtual gaming. But OOHHHHHH if you get the games on the iphone instead, you can pay twice as much but you can JUMP HIGHER!!!!! What a gold mine that would be, ripping off people while still losing money. Leave the in-app purchases to Capcom and Ubisoft's, just focus on your present consoles for now. This would be the best reaction here: Sorry, couldn't figure out how to put a video directly in here - the clip's from Indiana Jones and the Last Crusade. I don't see a problem with releasing nintendo games on smart phones.Capcom,square Enix,Namco,are aware that android&amp;ios are viable platforms at this point.What's the hurt if you could make money on super mario land 2 on 3ds virtual console and mobile phones?If said person was never considering a 3ds who says they wouldn't buy it on their smart phone? Just a thought. Let me just throw my computer monitor through the window. I'll be back shortly. &quot;Just think of paying 99 cents just to get Mario to jump a little higher&quot; Ohhhhh my word. I actually refuse to believe that ANYONE thinks this is a healthy, positive direction for the industry. That literally sounds like the worst idea I've ever heard. ::sighs:: Just give it up, already: Iwata says, &quot;NO.&quot; Understood? No, everything you said made sense.I don't see nintendo going third party,yet you seem to think I want to see the company crash&amp; burn.It wouldn't be the end of the world if a company realeased its software on another platform,as Ive purchased sonic 1 on three different system's. There is nothing wrong with trying to make a profit.Why do you think Metalgearsolid didnt stay exclusive with the ps brand? I own wii,wii u,ps3,and 360,and i plan to get a Ps4 soon.Ive loved my wiiu&amp;3ds,but with the lack of third party support that seems to extend to the digital deparment as well....things need to improve.I know a few people that would purchase Nintendo games on their smart phone in a second,and never consider a Nintendo system.I would buy mario land on my i phone as well.Its just my thoughts on the matter,and a biased point of view that shouldn't bother you.we're all are here because we love Nintendo. Oh no, no, by all the gods of videogaming, NO! Micro transactions and some dlc is a crime and not healthy for the industry.I don't see how putting some classic games on smartphones would hurt nintendo's console line.Anyone who's a Nintendo faithful wouldn't ignore the 3ds or wii u just because a few old games are on their phone.I believe that Nintendo would make a massive profit from such a move,and it wouldn't be the end for the company they wouldn't have to go third party.I don't know why people think this idea is strait up blasfimous IMO. Alright, NLIFE Look at my comment history and you'll see me constantly defending you guys and putting down/making fun of people who accuse this website of spreading doom&amp;gloom, reporting on the wrong things, etc. Even that one analyst that hates Nintendo is very famous now so I understand why what he says is reported. But is this honestly necessary? Posting an article you know is going to enrage the fanbase that was said by a nobody? What's next? &quot;Guy I walked by on the street yesterday might have said 'Nintendo should do only mobile games'&quot;? There's really a limit as to what should be reported. We don't care what every single person in the world's opinion is. Terrible idea. Better yet, why not build a "free" Mario 3 port using crappy touch screen, but instead of Toad houses with random items you've got an item shop where you pay real world currency to add items to your inventory. A 3 pack of leafs, flowers, or a 5 pack of mushrooms cost 99c. Want rarer items like Haamer, Tanooki, and Frog suit? Those will cost a premium 99c a piece! Stuck? P-Wings are $1.99, Clouds $2.99. Need a warp whistle? Be prepred to cough up a whopping $5 for that one, baby! He's joking right?<br />... right?<br />Pay to win, that's a great future for videogames, the one I won't be part of. Leave A Comment Hold on there, you need to to post a comment... <h2>Related Articles</h2> Still no word on GBA games coming to Switch Say hello to Nintendo of Europe SE Nintendo Systems Co. coming in 2023 Booyah! Thinking outside the boxed

The Samsung Galaxy Buds Pro Are Now Available for Purchase

The Samsung Galaxy Buds Pro Are Now Available for Purchase

The Samsung Galaxy Buds Pro Are Now Available for Purchase <h1>MUO</h1> <h1>The Samsung Galaxy Buds Pro Are Now Available for Purchase</h1> Samsung has announced the price and confirmed the specs of its new Galaxy Buds Pro. CES 2021 is starting to wind down (today is the last official day of the event), but that doesn't mean there's not a whole of exciting news that's still ahead. The biggest story of the day so far is Samsung's Unpacked event. While it's not officially part of CES, Samsung has used the virtual nature of this year's gathering to piggyback on the media hype and officially release its latest gadgets. We've finally seen , and after weeks of leaks and rumors, the Samsung Galaxy Buds Pro now have a price and a release date. <h2> What Have We Learned at Samsung Unpacked </h2> While the new Galaxy phones are sure to grab most of the headlines, the Samsung Galaxy Buds Pro are just as impressive. They are one of the most eagerly anticipated new earbuds of the year and are the company's most premium earbuds to date. We thought we knew quite a lot about what to expect; Samsung leaks have been worse than ever in the last few weeks. But some details have at last been officially confirmed. Most notably, they now have a price—the buds will cost $200 at launch (though European prices have not yet been announced). We also have an official release date: today! You can buy the new buds right now on the and via selected partners. We also learned that the Pro earbuds aren't merely a rehashed and upgraded version of the Galaxy Buds Plus; they have an entirely new design and new drivers. <h2> Samsung Galaxy Buds Pro Features</h2> So far, so good. But why have Samsung's new earbuds caused such a stir in the tech world? Here are some of the standout features: Active Noise Cancellation: The Galaxy Buds Pro mark the first time Samsung has added ANC to a pair of earbuds. Note the difference between ANC and the Galaxy Buds Live's "distraction-blocking tech." The ANC has two levels—high and low. Voice Pickup Unit: The buds use three mics (two exterior, one interior) and an accelerometer to recognize and remove interference when you're speaking, leading to much higher call quality. There's also something Samsung calls "Windshield Tech" that will remove the sound of gusts when you're outdoors. Device Switching: The buds can automatically jump between Galaxy devices with no user input. If you are using a tablet and get a call on your cell phone, they will immediately make the switch so you can answer. IPX7: You can submerge the buds in water of up to one-meter depth for 30 minutes and they will emerge unscathed. Under the hood, you get an 11mm woofer and a 6.5mm tweeter, as well as a 360-degree audio setting. If you have ANC enabled, the battery will last for five hours, with the case providing up to 18 hours. That jumps to eight hours and 28 hours with ANC turned off. Lastly, we now know the new buds will be available in three colors to match the new phones: black, silver, and violet. <h3> </h3> <h3> </h3> <h3> </h3>

Twitter Purchases Podcast App Breaker

Twitter Purchases Podcast App Breaker

Twitter Purchases Podcast App Breaker <h1>MUO</h1> <h1>Twitter Purchases Podcast App Breaker</h1> The Breaker team has joined Twitter to help the platform build its new audio feature, Spaces. Image Credit: Breaker Twitter has just announced its purchase of Breaker, a social podcast app. As a result of the acquisition, Breaker will be shutting down its services. <h2> Twitter Furthers Its Journey in Audio</h2> The Breaker app launched in 2016, and thrived by combining podcasts with social elements. Users were able to like and comment on podcast episodes, making the app feel more like a community when compared to other podcast apps. A post on the blog revealed that the Breaker team is joining forces with Twitter. Unfortunately for existing users, the app will close down on January 15, 2021. The post also provided instructions on how users can transfer their podcast subscriptions to another listening app. Erik Berlin, the CEO of Breaker, said that the team is "now inspired to go even further in re-imagining how we communicate with each other, beyond the scope of traditional podcasts." As Twitter starts to integrate audio into its platform, it makes sense that it would hire a team of experts. In December 2020, . This feature will allow users to engage in live voice chats in designated chatrooms. Although Spaces is still in its testing phase, the acquisition of Breaker will likely speed up its release. Leah Culver, Breaker co-founder, celebrated the new partnership in a Tweet. She clearly noted that she's "excited to help create the future of audio conversations," by working with Twitter to build Spaces. As of right now, it's unclear what kind of features the Breaker team will be contributing to Spaces. But if Twitter made the effort to acquire the entire team, it must be serious about making the feature work. The platform has already , which the Breaker team can likely also help Twitter perfect. When Spaces finally gets released to the public, we can only hope that it doesn't flop. in November, 2020, allowing users to create ephemeral posts that resemble Snapchat and Instagram Stories. Due to an array of , it wasn't the most well-received. <h2> How Will Spaces Change Twitter </h2> Twitter was built on short clippings of text that users send out in the form of a Tweet. Adding audio integration could alter the way users communicate on the platform. But the question is: will users take advantage of voice chats on a largely non-audio platform? It's clearly a risk that Twitter is willing to take. Time will tell if the feature takes off, or if it becomes one of those untouched features that fall by the wayside. <h3> </h3> <h3> </h3> <h3> </h3>

How to Download Xbox Games You Haven t Purchased Yet

How to Download Xbox Games You Haven t Purchased Yet

How to Download Xbox Games You Haven t Purchased Yet <h1>MUO</h1> <h1>How to Download Xbox Games You Haven t Purchased Yet</h1> If you want to get those Xbox pre-orders ready to play on release date, you can. Here's how. The Xbox Series X has plenty of options designed to make your gaming life as easy as possible. Games with Gold offers a selection of free games every month, while Game Pass gives you access to hundreds of titles to play any time. Microsoft has now added the ability to download games to your console before you’ve even purchased them. It’s ideal for pre-orders and adds a layer of convenience that we haven't explored in previous console generations. This post will explain exactly how to do it. <h2> Enable Remote Downloads on Your Xbox Series X</h2> For this feature to work, enable remote installations on your Xbox Series X console. Here’s what to do: Press the Xbox button to open the Guide. Head to Profile and System &gt; Settings. Go to General &gt; Power Mode &amp; startup. Head to Power Mode and select Instant-on. Selecting Instant-on means your console will start up much faster than it would in Energy-saving mode. Once you've done this, you’ll be ready to pre-download games with your phone. <h2> Install the Xbox App</h2> There’s no way to pre-install games with your console or through a browser, so you can use the Xbox app to do it instead. The Xbox app has plenty of functionality to make it worth your while. It's a fantastic companion to your Series X, allowing you to see your messages, what friends have been playing, and search the store. Any screenshots and videos you take are also automatically backed up to the Xbox app. You can easily . Once you’ve downloaded the app and logged in to your Xbox account, follow these steps to install a game: 4 Images Search for a title and select Games. Click Download to Console. Select your console. Confirm download. Select the Search option (the magnifying glass). Enter the name of the game you want to download. Select Games from the three options near the top. Choose your game. Press Download to Console. Choose which console to install your game on. Once confirmed, the game should automatically download to your Xbox Series X, as long as you have the space available on your HDD. Download: Xbox App for <h2> Why Would You Download a Game Before Purchase </h2> Downloading a game you haven’t bought yet is perfect for disc-based pre-orders. You don’t have to spend hours waiting to download Day One patches and Series X upgrades after taking a game out of the shrink wrap. Just pop the disc in and you can play straight away. This doesn’t just apply to pre-orders either. If you’ve bought a game that’s already available and are just waiting for delivery, you can download it and play as soon as it arrives. If you prefer to go down the all-digital route, you can also head into the store and purchase the game after it’s downloaded. Doing this is a great way to remind you of any titles you’re waiting for sales on. <h2> Things to Know Before Pre-Downloading</h2> There are a couple of things you need to know before downloading a game you haven’t purchased yet. First, there’s no way to play the game you’ve downloaded without purchasing. If you do attempt to play, your Xbox will present you with a pop-up that will prompt you to buy it from the Microsoft store or insert the disc. You can also use this feature to download the games you’ve already bought, along with any Game Pass titles, directly to your console. If you’re feeling a little overwhelmed with the choice available, it might be worth checking out the best games available on Game Pass to help you decide where to start. Enabling Instant-on through your console’s power mode options means your Xbox Series X doesn’t completely switch off when you’re done playing; it just goes into standby. This also uses more electricity than the energy-saving mode, so it may have an impact on your energy costs. <h2> You re Ready to Download Games You Haven t Purchased Yet</h2> Microsoft’s Xbox Series X has been built from the ground up to be open and easy to use for everyone. The Xbox App helps with this in many ways, from replying to messages to simply checking what your friends are playing. The ability to download games from your phone means you can spend less time waiting around for patches and more time having fun with your purchases. <h3> </h3> <h3> </h3> <h3> </h3>

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